AI Insights · Timothy · April 2022
Top 5 Season Pass Games on iOS in Kuwait Q1 2022
In Q1 2022, top season pass games like PUBG MOBILE and Rise of Kingdoms showcased varying trends in revenue, downloads, and active users in Kuwait. Detailed insights from Sensor Tower reveal the performance metrics.
In the first quarter of 2022, the performance of the top 5 season pass games on the iOS platform in Kuwait demonstrated a range of trends in revenue, downloads, and active users. Here’s a breakdown based on data from Sensor Tower.
PUBG MOBILE by Tencent Mobile International Limited saw fluctuating weekly revenue, peaking at approximately $125K in mid-January and ending the quarter around $60K. Weekly downloads remained relatively stable, averaging around 1.9K to 2.2K, while active users showed a gradual decline from 144K at the start to 131K by the end of March.
Rise of Kingdoms from Lilith Games experienced a peak in weekly revenue in early March, reaching about $75K, before declining to around $32K by the end of the quarter. Downloads decreased steadily from 1.6K at the beginning to about 500 in the last week of March. The weekly active users also saw a downward trend, starting at 3.95K and ending at approximately 2.5K.
Clash of Clans, published by Supercell, showed a significant increase in weekly revenue in mid-February, peaking at $32K, with fluctuations throughout the quarter, ending at around $18K. Downloads remained consistent, averaging around 600 per week. Active users hovered between 38K and 42K, showing minor variations.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. reported a peak in weekly revenue at the end of February with $23K, and concluded the quarter with about $20K. Downloads saw a slight decrease from 830 in early January to around 480 by the end of March. Active users showed minor fluctuations, starting at 15.7K and ending the quarter at approximately 12.3K.
Valor Legends: Remove Screw from Century Games Pte. Ltd. had a notable increase in weekly revenue, peaking at about $23K in mid-March. Downloads showed varied trends, with a significant rise to 598 in mid-February before ending the quarter at 401. Active users also saw growth, peaking at 977 in early March and ending around 570.
These insights reflect the dynamic nature of the mobile gaming market in Kuwait. For more detailed data and analysis, visit Sensor Tower.